In this game, there shall be a number of orders, which I shall now list off and proceed to explain: Regular, War, Colonial, and Revolutionary. I believe that is it for most of the fluff, so let us move on to orders. It’s not like I can just kick you from the game or anything. If you acquire a flag from Wikipedia, there is an option to use a 640x flag most always please use that one. On a matter of aesthetics and simple good looks and orderliness, if you choose to add a flag or national emblem, or pictures to your posts, try to keep them at a reasonable size. Of final note on this matter, I only consider a proper IC to consist of, at minimum, three lines. All other nations should try to IC every turn, but as long as you do so every other turn, my wrath (and possibly even Sneaky’s) shall be avoided. I welcome it all, and will give small bonuses for them (but only to a point, as the spamming I do in WiR:1900 could overwhelm most everyone) furthermore, IC being released in conjuction with your orders (that is, if you order reforms of the military and then IC about select elements of that reform), another small buff may be applied.Ĭontinuing from the above, all Great Powers are expected to IC once a turn (both myself and Sneaky being exempt), or they shall be penalised as their GM sees fit. Unlike certain GMs (*I am not in any way implying Cheef*), I believe it to be a good thing to encourage in-character postings, or IC ICs can range on anything pertinent to the nation you are playing, from internal matters to foreign affairs, to history and art and culture from your nation. Typically, the conduct of major wars will be released via this method. Honest.īeyond the year-spanning updates, both Sneaky and I will try to post several mini updates, covering a range of topics (for myself, they will typically relate to the developing situation in France), some stolen egregiously from history, some sired from the recesses of our minds, and a choice few from the successes or failures of the player-base, mainly (and joyously) the latter. However, as life can interfere in fun, or whatever you want to call this, we cannot guarantee a rigid weekly schedule. Sneaky and I shall attempt to set up and announce a deadline for orders for every turn to be sent in, and shall, with perhaps less enthusiasm, attempt to write all of them in a timely manner. Instead, we shall have turns, which shall consist of a single year, with the exception of this first turn, which opens on 15 July 1789, the day following the storming of the Bastille and the beginning of the French Revolution. Like other games of this kind, it is not particularly feasible to go about this game in a real-time manner it would be an abomination. You will, at least hopefully, have the confidence of your government and ruling class, but that is by no means guaranteed, as we shall no doubt see shortly. Instead, you shall be playing variably as the Head of State or Head of Government of your nation, or potentially as some collective ruling body (as I believe the Swiss are presently), be they a King, an Empress, a President, or whatever. ![]() First and foremost, this is not a god-game you do not have infinite knowledge, and you do not have the unchecked capacity to control the populace of your nations – sadly, they are not automata for the glory of your nation.
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